![]() It's a little hard at first but after a while any one that play a game and is good at a game/worth their salt will easily be able to grind and figure out what to do and where to go to (as well as which weapons work and how they work). You had to either play it cool and sneak or go guns blazing with a deep wallet/ammo surplus. ![]() ![]() Every city block/house had a ton of zombies or street bosses that could easily kill you or catch up to you/surround you. Part of the charm of DF1 was that you felt like you were actually surviving. They were unkillable but once downed you didn't have to worry about them for awhile. I mean Adminpwn wants the game to feel more like you're surviving instead of running around like a god nothing unable to actually kill you Maybe unkillable but not un-downable like the erm what were they called the regenerators in Dead space. It would be expensive to hire someone to make all of those + rigging and several animations each. Also I'm wondering if the zombies and npcs in the game currently are premade bought assets. ![]() ![]() Originally posted by Kara:I don't like the sound of the nearly impossible to kill wandering boss. ![]()
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